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GDScript fix wrong base class assignment
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@@ -109,7 +109,9 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
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// Locate class by constructing the path to it and following that path
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// Locate class by constructing the path to it and following that path
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GDScriptParser::ClassNode *class_type = p_datatype.class_type;
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GDScriptParser::ClassNode *class_type = p_datatype.class_type;
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if (class_type) {
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if (class_type) {
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if ((!main_script->path.is_empty() && class_type->fqcn.begins_with(main_script->path)) || (!main_script->name.is_empty() && class_type->fqcn.begins_with(main_script->name))) {
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const bool is_inner_by_path = (!main_script->path.is_empty()) && (class_type->fqcn.split("::")[0] == main_script->path);
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const bool is_inner_by_name = (!main_script->name.is_empty()) && (class_type->fqcn.split("::")[0] == main_script->name);
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if (is_inner_by_path || is_inner_by_name) {
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// Local class.
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// Local class.
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List<StringName> names;
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List<StringName> names;
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while (class_type->outer) {
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while (class_type->outer) {
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