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Fix for regression in SkeletonIK code
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@@ -268,6 +268,10 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
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p_task->skeleton->set_bone_global_pose_override(p_task->chain.tips[i].chain_item->bone, Transform(), 0.0, true);
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p_task->skeleton->set_bone_global_pose_override(p_task->chain.tips[i].chain_item->bone, Transform(), 0.0, true);
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}
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}
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// Update the initial root transform
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p_task->chain.chain_root.initial_transform = p_task->skeleton->get_bone_global_pose(p_task->chain.chain_root.bone);
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p_task->chain.chain_root.current_pos = p_task->chain.chain_root.initial_transform.origin;
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make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse(), blending_delta);
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make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse(), blending_delta);
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if (p_use_magnet && p_task->chain.middle_chain_item) {
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if (p_use_magnet && p_task->chain.middle_chain_item) {
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