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Overhaul screen space reflections.
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@@ -578,7 +578,7 @@ float RendererEnvironmentStorage::environment_get_ssr_fade_out(RID p_env) const
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float RendererEnvironmentStorage::environment_get_ssr_depth_tolerance(RID p_env) const {
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Environment *env = environment_owner.get_or_null(p_env);
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ERR_FAIL_NULL_V(env, 0.2);
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ERR_FAIL_NULL_V(env, 0.5);
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return env->ssr_depth_tolerance;
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}
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