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Input: Remove usage of platform dependent event IDs.
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway...
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@@ -344,15 +344,12 @@ String OSUWP::get_clipboard() const {
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void OSUWP::input_event(InputEvent &p_event) {
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p_event.ID = ++last_id;
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input->parse_input_event(p_event);
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if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.pressed && p_event.mouse_button.button_index > 3) {
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//send release for mouse wheel
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p_event.mouse_button.pressed = false;
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p_event.ID = ++last_id;
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input->parse_input_event(p_event);
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}
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};
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@@ -680,7 +677,7 @@ uint64_t OSUWP::get_ticks_usec() const {
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void OSUWP::process_events() {
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last_id = joypad->process_controllers(last_id);
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joypad->process_controllers();
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process_key_events();
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}
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@@ -907,7 +904,6 @@ OSUWP::OSUWP() {
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pressrc = 0;
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old_invalid = true;
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last_id = 0;
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mouse_mode = MOUSE_MODE_VISIBLE;
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#ifdef STDOUT_FILE
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stdo = fopen("stdout.txt", "wb");
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