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Input: Remove usage of platform dependent event IDs.
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway...
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@@ -58,7 +58,6 @@ private:
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Vector<TouchPos> touch;
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Point2 last_mouse;
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int last_button_mask;
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unsigned int last_id;
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GFXInitFunc gfx_init_func;
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void *gfx_init_ud;
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