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Fix GridMap freeing edge connection debug mesh too early
Fixes GridMap freeing edge connection debug mesh too early.
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@@ -850,7 +850,7 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) {
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g.navigation_debug_edge_connections_instance = RID();
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}
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if (g.navigation_debug_edge_connections_mesh.is_valid()) {
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RenderingServer::get_singleton()->free(g.navigation_debug_edge_connections_mesh->get_rid());
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g.navigation_debug_edge_connections_mesh.unref();
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}
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}
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#endif // DEBUG_ENABLED
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@@ -891,7 +891,7 @@ void GridMap::_octant_clean_up(const OctantKey &p_key) {
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g.navigation_debug_edge_connections_instance = RID();
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}
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if (g.navigation_debug_edge_connections_mesh.is_valid()) {
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RenderingServer::get_singleton()->free(g.navigation_debug_edge_connections_mesh->get_rid());
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g.navigation_debug_edge_connections_mesh.unref();
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}
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}
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#endif // DEBUG_ENABLED
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