1
0
mirror of https://github.com/godotengine/godot.git synced 2025-12-06 17:25:19 +00:00

Convert WebSocket module to use PacketBuffer class

This commit is contained in:
Fabio Alessandrelli
2018-11-03 05:46:38 +01:00
parent 4847b5bff5
commit c066db4d59
17 changed files with 164 additions and 149 deletions

View File

@@ -43,8 +43,15 @@ class LWSClient : public WebSocketClient {
LWS_HELPER(LWSClient);
private:
int _in_buf_size;
int _in_pkt_size;
int _out_buf_size;
int _out_pkt_size;
public:
Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>());
int get_max_packet_size() const;
Ref<WebSocketPeer> get_peer(int p_peer_id) const;
void disconnect_from_host(int p_code = 1000, String p_reason = "");
IP_Address get_connected_host() const;