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Add possibility to limit frame to main loop (application/target_fps)

target-fps working, and use fixed physics step before adding physics-fps in project setting

Complete implementation of framelimit

Conflicts:
	main/main.cpp
This commit is contained in:
marynate
2014-02-19 23:35:39 +08:00
parent e20e3c9525
commit c0547f5691
6 changed files with 41 additions and 4 deletions

View File

@@ -199,6 +199,14 @@ int _OS::get_iterations_per_second() const {
}
void _OS::set_target_fps(int p_fps) {
OS::get_singleton()->set_target_fps(p_fps);
}
float _OS::get_target_fps() const {
return OS::get_singleton()->get_target_fps();
}
void _OS::set_low_processor_usage_mode(bool p_enabled) {
OS::get_singleton()->set_low_processor_usage_mode(p_enabled);
@@ -537,6 +545,8 @@ void _OS::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_iterations_per_second","iterations_per_second"),&_OS::set_iterations_per_second);
ObjectTypeDB::bind_method(_MD("get_iterations_per_second"),&_OS::get_iterations_per_second);
ObjectTypeDB::bind_method(_MD("set_target_fps","target_fps"),&_OS::set_target_fps);
ObjectTypeDB::bind_method(_MD("get_target_fps"),&_OS::get_target_fps);
ObjectTypeDB::bind_method(_MD("has_touchscreen_ui_hint"),&_OS::has_touchscreen_ui_hint);