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Bring back EditorImportPlugin
This adds a new implementation of the EditorImportPlugin class, allowing to leverage the new importing system via tool scripts. Will be especially useful when used together with GDNative, to support formats like fbx :)
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@@ -276,6 +276,11 @@ bool EditorPlugin::get_remove_list(List<Node *> *p_list) {
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void EditorPlugin::restore_global_state() {}
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void EditorPlugin::save_global_state() {}
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void EditorPlugin::add_import_plugin(const Ref<EditorImportPlugin> &p_importer) {
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ResourceFormatImporter::get_singleton()->add_importer(p_importer);
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EditorFileSystem::get_singleton()->scan_changes();
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}
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void EditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
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if (get_script_instance() && get_script_instance()->has_method("set_window_layout")) {
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@@ -360,7 +365,7 @@ void EditorPlugin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_editor_settings:EditorSettings"), &EditorPlugin::get_editor_settings);
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ClassDB::bind_method(D_METHOD("queue_save_layout"), &EditorPlugin::queue_save_layout);
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ClassDB::bind_method(D_METHOD("edit_resource"), &EditorPlugin::edit_resource);
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ClassDB::bind_method(D_METHOD("add_import_plugin"), &EditorPlugin::add_import_plugin);
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ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_canvas_gui_input", PropertyInfo(Variant::TRANSFORM2D, "canvas_xform"), PropertyInfo(Variant::INPUT_EVENT, "event")));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_draw_over_canvas", PropertyInfo(Variant::TRANSFORM2D, "canvas_xform"), PropertyInfo(Variant::OBJECT, "canvas:Control")));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_spatial_gui_input", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::INPUT_EVENT, "event")));
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