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Fix selection applying to hidden Nodes when filtering Scene Tree Editor
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@@ -804,6 +804,10 @@ void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_
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TreeItem *item = Object::cast_to<TreeItem>(p_object);
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TreeItem *item = Object::cast_to<TreeItem>(p_object);
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ERR_FAIL_COND(!item);
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ERR_FAIL_COND(!item);
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if (!item->is_visible()) {
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return;
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}
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NodePath np = item->get_metadata(0);
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NodePath np = item->get_metadata(0);
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Node *n = get_node(np);
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Node *n = get_node(np);
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