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Remove WinAPI #undef hacks needed for mingw-std-threads
Instead, we rename the conflicting symbols.
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@@ -4900,7 +4900,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
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popup_menu->set_item_disabled(NodeMenuOptions::CUT, selected_deletable_graph_elements.is_empty());
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popup_menu->set_item_disabled(NodeMenuOptions::COPY, selected_deletable_graph_elements.is_empty());
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popup_menu->set_item_disabled(NodeMenuOptions::PASTE, copy_buffer_empty);
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popup_menu->set_item_disabled(NodeMenuOptions::DELETE, selected_deletable_graph_elements.is_empty());
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popup_menu->set_item_disabled(NodeMenuOptions::DELETE_, selected_deletable_graph_elements.is_empty());
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popup_menu->set_item_disabled(NodeMenuOptions::DUPLICATE, selected_deletable_graph_elements.is_empty());
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popup_menu->set_item_disabled(NodeMenuOptions::CLEAR_COPY_BUFFER, copy_buffer_empty);
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@@ -6042,7 +6042,7 @@ void VisualShaderEditor::_node_menu_id_pressed(int p_idx) {
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case NodeMenuOptions::PASTE:
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_paste_nodes(true, menu_point);
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break;
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case NodeMenuOptions::DELETE:
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case NodeMenuOptions::DELETE_:
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_delete_nodes_request(TypedArray<StringName>());
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break;
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case NodeMenuOptions::DUPLICATE:
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@@ -6713,7 +6713,7 @@ VisualShaderEditor::VisualShaderEditor() {
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popup_menu->add_item(TTR("Cut"), NodeMenuOptions::CUT);
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popup_menu->add_item(TTR("Copy"), NodeMenuOptions::COPY);
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popup_menu->add_item(TTR("Paste"), NodeMenuOptions::PASTE);
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popup_menu->add_item(TTR("Delete"), NodeMenuOptions::DELETE);
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popup_menu->add_item(TTR("Delete"), NodeMenuOptions::DELETE_);
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popup_menu->add_item(TTR("Duplicate"), NodeMenuOptions::DUPLICATE);
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popup_menu->add_item(TTR("Clear Copy Buffer"), NodeMenuOptions::CLEAR_COPY_BUFFER);
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popup_menu->connect(SceneStringName(id_pressed), callable_mp(this, &VisualShaderEditor::_node_menu_id_pressed));
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