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Removed some prints
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@@ -287,7 +287,6 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
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// broken track (nonexistent bone)
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// broken track (nonexistent bone)
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p_anim->node_cache[i]->skeleton = NULL;
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p_anim->node_cache[i]->skeleton = NULL;
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p_anim->node_cache[i]->spatial = NULL;
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p_anim->node_cache[i]->spatial = NULL;
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printf("bone is %ls\n", String(bone_name).c_str());
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ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0);
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ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0);
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}
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}
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} else {
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} else {
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@@ -1133,8 +1132,6 @@ void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_bl
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void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) {
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void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) {
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//printf("animation is %ls\n", String(p_name).c_str());
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//ERR_FAIL_COND(!is_inside_scene());
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StringName name = p_name;
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StringName name = p_name;
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if (String(name) == "")
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if (String(name) == "")
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