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Added move_toward functions for float, Vector2 and Vector3
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@@ -70,6 +70,7 @@ const char *Expression::func_name[Expression::FUNC_MAX] = {
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"inverse_lerp",
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"range_lerp",
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"smoothstep",
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"move_toward",
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"dectime",
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"randomize",
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"randi",
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@@ -189,6 +190,7 @@ int Expression::get_func_argument_count(BuiltinFunc p_func) {
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case MATH_LERP:
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case MATH_INVERSE_LERP:
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case MATH_SMOOTHSTEP:
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case MATH_MOVE_TOWARD:
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case MATH_DECTIME:
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case MATH_WRAP:
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case MATH_WRAPF:
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@@ -407,6 +409,13 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
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VALIDATE_ARG_NUM(2);
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*r_return = Math::smoothstep((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
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} break;
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case MATH_MOVE_TOWARD: {
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(1);
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VALIDATE_ARG_NUM(2);
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*r_return = Math::move_toward((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
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} break;
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case MATH_DECTIME: {
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VALIDATE_ARG_NUM(0);
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