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More efficient iteration syntax, and range() is converted behind the scenes to it.
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@@ -2004,6 +2004,64 @@ void GDParser::_parse_block(BlockNode *p_block,bool p_static) {
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return;
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}
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if (container->type==Node::TYPE_OPERATOR) {
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OperatorNode* op = static_cast<OperatorNode*>(container);
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if (op->op==OperatorNode::OP_CALL && op->arguments[0]->type==Node::TYPE_BUILT_IN_FUNCTION && static_cast<BuiltInFunctionNode*>(op->arguments[0])->function==GDFunctions::GEN_RANGE) {
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//iterating a range, so see if range() can be optimized without allocating memory, by replacing it by vectors (which can work as iterable too!)
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Vector<Node*> args;
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Vector<double> constants;
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bool constant=true;
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for(int i=1;i<op->arguments.size();i++) {
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args.push_back(op->arguments[i]);
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if (constant && op->arguments[i]->type==Node::TYPE_CONSTANT) {
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ConstantNode *c = static_cast<ConstantNode*>(op->arguments[i]);
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if (c->value.get_type()==Variant::REAL || c->value.get_type()==Variant::INT) {
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constants.push_back(c->value);
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} else {
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constant=false;
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}
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}
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}
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if (args.size()>0 || args.size()<4) {
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if (constant) {
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ConstantNode *cn = alloc_node<ConstantNode>();
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switch(args.size()) {
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case 1: cn->value=constants[0]; break;
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case 2: cn->value=Vector2(constants[0],constants[1]); break;
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case 3: cn->value=Vector3(constants[0],constants[1],constants[2]); break;
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}
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container=cn;
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} else {
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OperatorNode *on = alloc_node<OperatorNode>();
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on->op=OperatorNode::OP_CALL;
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TypeNode *tn = alloc_node<TypeNode>();
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on->arguments.push_back(tn);
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switch(args.size()) {
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case 1: tn->vtype=Variant::REAL; break;
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case 2: tn->vtype=Variant::VECTOR2; break;
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case 3: tn->vtype=Variant::VECTOR3; break;
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}
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for(int i=0;i<args.size();i++) {
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on->arguments.push_back(args[i]);
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}
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container=on;
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}
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}
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}
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}
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ControlFlowNode *cf_for = alloc_node<ControlFlowNode>();
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cf_for->cf_type=ControlFlowNode::CF_FOR;
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