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Fix switching between 2D/3D/Script
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@@ -169,9 +169,18 @@ void EditorNode::_unhandled_input(const InputEvent& p_event) {
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if (!p_event.key.mod.shift && !p_event.key.mod.command)
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_editor_select(3);
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break;*/
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case KEY_F1: _editor_select(0); break;
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case KEY_F2: _editor_select(1); break;
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case KEY_F3: _editor_select(2); break;
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case KEY_F1:
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if (!p_event.key.mod.shift && !p_event.key.mod.command)
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_editor_select(0);
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break;
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case KEY_F2:
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if (!p_event.key.mod.shift && !p_event.key.mod.command)
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_editor_select(1);
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break;
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case KEY_F3:
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if (!p_event.key.mod.shift && !p_event.key.mod.command)
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_editor_select(2);
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break;
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case KEY_F5: _menu_option_confirm((p_event.key.mod.control&&p_event.key.mod.shift)?RUN_PLAY_CUSTOM_SCENE:RUN_PLAY,true); break;
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case KEY_F6: _menu_option_confirm(RUN_PLAY_SCENE,true); break;
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case KEY_F7: _menu_option_confirm(RUN_PAUSE,true); break;
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@@ -2519,7 +2528,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
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case OBJECT_REQUEST_HELP: {
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if (current) {
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_editor_select(3);
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_editor_select(2);
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emit_signal("request_help",current->get_type());
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}
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