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Make Godot detect if the screen is too small (<1200 pixels wide), and use single dock column like in 1.0 if that's the case.
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@@ -1185,7 +1185,7 @@ ProjectManager::ProjectManager() {
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{
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int dpi_mode = EditorSettings::get_singleton()->get("global/hidpi_mode");
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if (dpi_mode==0) {
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editor_set_scale( OS::get_singleton()->get_screen_dpi(0) > 150 ? 2.0 : 1.0 );
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editor_set_scale( OS::get_singleton()->get_screen_dpi(0) > 150 && OS::get_singleton()->get_screen_size(OS::get_singleton()->get_current_screen()).x>2000 ? 2.0 : 1.0 );
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} else if (dpi_mode==1) {
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editor_set_scale(0.75);
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} else if (dpi_mode==2) {
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