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Style: Apply clang-format to wrongly formatted files
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@@ -279,7 +279,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
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// ...add to FrameLayout
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// ...add to FrameLayout
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layout.addView(edittext);
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layout.addView(edittext);
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mView = new GodotView(getApplication(), io, use_gl3, use_32_bits, use_debug_opengl,this);
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mView = new GodotView(getApplication(), io, use_gl3, use_32_bits, use_debug_opengl, this);
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layout.addView(mView, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
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layout.addView(mView, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));
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edittext.setView(mView);
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edittext.setView(mView);
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io.setEdit(edittext);
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io.setEdit(edittext);
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@@ -86,7 +86,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
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private Godot activity;
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private Godot activity;
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private InputManagerCompat mInputManager;
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private InputManagerCompat mInputManager;
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public GodotView(Context context, GodotIO p_io, boolean p_use_gl3, boolean p_use_32_bits, boolean p_use_debug_opengl,Godot p_activity) {
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public GodotView(Context context, GodotIO p_io, boolean p_use_gl3, boolean p_use_32_bits, boolean p_use_debug_opengl, Godot p_activity) {
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super(context);
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super(context);
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ctx = context;
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ctx = context;
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io = p_io;
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io = p_io;
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@@ -435,7 +435,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
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}
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}
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private static final int _EGL_CONTEXT_FLAGS_KHR = 0x30FC;
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private static final int _EGL_CONTEXT_FLAGS_KHR = 0x30FC;
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private static final int _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR= 0x00000001;
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private static final int _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR = 0x00000001;
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private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
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private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
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private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
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private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
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@@ -448,8 +448,8 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
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checkEglError("Before eglCreateContext", egl);
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checkEglError("Before eglCreateContext", egl);
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EGLContext context;
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EGLContext context;
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if (use_debug_opengl) {
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if (use_debug_opengl) {
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int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2,_EGL_CONTEXT_FLAGS_KHR,_EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE };
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int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, _EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE };
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int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3,_EGL_CONTEXT_FLAGS_KHR,_EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE };
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int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3, _EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE };
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context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl3 ? attrib_list3 : attrib_list2);
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context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl3 ? attrib_list3 : attrib_list2);
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} else {
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} else {
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int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
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int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
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