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iOS: Vulkan support
Implemented Vulkan Support. Use DisplayServer for rendering and input handling Use single view for rendering in both GLES2 (not supported yet) and Vulkan Use @available checks where it's required (otherwise compiler would fail compilation) Simulator checks
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@@ -143,6 +143,9 @@ def configure(env):
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else:
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env.Append(CCFLAGS=["-fno-exceptions"])
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# Temp fix for ABS/MAX/MIN macros in iPhone SDK blocking compilation
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env.Append(CCFLAGS=["-Wno-ambiguous-macro"])
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## Link flags
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if env["arch"] == "x86" or env["arch"] == "x86_64":
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