You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master
Add double-sided flag to SpriteBase3D [master]
This commit is contained in:
@@ -137,7 +137,7 @@ void VisualServer::_free_internal_rids() {
|
||||
if (test_material.is_valid())
|
||||
free(test_material);
|
||||
|
||||
for (int i = 0; i < 16; i++) {
|
||||
for (int i = 0; i < 32; i++) {
|
||||
if (material_2d[i].is_valid())
|
||||
free(material_2d[i]);
|
||||
}
|
||||
@@ -284,7 +284,7 @@ RID VisualServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) {
|
||||
return mesh;
|
||||
}
|
||||
|
||||
RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha, bool p_opaque_prepass) {
|
||||
RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass) {
|
||||
|
||||
int version = 0;
|
||||
if (p_shaded)
|
||||
@@ -295,6 +295,8 @@ RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_
|
||||
version |= 4;
|
||||
if (p_opaque_prepass)
|
||||
version |= 8;
|
||||
if (p_double_sided)
|
||||
version |= 16;
|
||||
if (material_2d[version].is_valid())
|
||||
return material_2d[version];
|
||||
|
||||
@@ -305,7 +307,7 @@ RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_
|
||||
fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);
|
||||
fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_DISCARD_ALPHA,p_cut_alpha);
|
||||
material_set_flag(material_2d[version],MATERIAL_FLAG_UNSHADED,!p_shaded);
|
||||
material_set_flag(material_2d[version],MATERIAL_FLAG_DOUBLE_SIDED,true);
|
||||
material_set_flag(material_2d[version], MATERIAL_FLAG_DOUBLE_SIDED, p_double_sided);
|
||||
material_set_depth_draw_mode(material_2d[version],p_opaque_prepass?MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA:MATERIAL_DEPTH_DRAW_OPAQUE_ONLY);
|
||||
fixed_material_set_texture(material_2d[version],FIXED_MATERIAL_PARAM_DIFFUSE,get_white_texture());
|
||||
//material cut alpha?*/
|
||||
|
||||
Reference in New Issue
Block a user