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[Net] Move multiplayer to core subdir, split RPCManager.

Move multiplayer classes to "core/multiplayer" subdir.

Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.

Move the RPC handling code to its own class (RPCManager).

Renames "get_rpc_sender_id" to "get_remote_sender_id".
This commit is contained in:
Fabio Alessandrelli
2021-09-03 19:40:47 +02:00
parent b0b30aaf41
commit bf9aae09ba
57 changed files with 976 additions and 767 deletions

View File

@@ -113,13 +113,13 @@ int WebSocketMultiplayerPeer::get_transfer_channel() const {
return 0;
}
void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
void WebSocketMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) {
// Websocket uses TCP, reliable
}
MultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
Multiplayer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
// Websocket uses TCP, reliable
return TRANSFER_MODE_RELIABLE;
return Multiplayer::TRANSFER_MODE_RELIABLE;
}
void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {