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[Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id".
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@@ -113,13 +113,13 @@ int WebSocketMultiplayerPeer::get_transfer_channel() const {
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return 0;
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}
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void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
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void WebSocketMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) {
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// Websocket uses TCP, reliable
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}
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MultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
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Multiplayer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
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// Websocket uses TCP, reliable
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return TRANSFER_MODE_RELIABLE;
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return Multiplayer::TRANSFER_MODE_RELIABLE;
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}
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void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
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