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[Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id".
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@@ -955,7 +955,7 @@ bool VisualScript::are_subnodes_edited() const {
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}
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#endif
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const Vector<MultiplayerAPI::RPCConfig> VisualScript::get_rpc_methods() const {
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const Vector<Multiplayer::RPCConfig> VisualScript::get_rpc_methods() const {
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return rpc_functions;
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}
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@@ -1022,11 +1022,11 @@ void VisualScript::_set_data(const Dictionary &p_data) {
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if (functions[E].func_id >= 0 && nodes.has(functions[E].func_id)) {
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Ref<VisualScriptFunction> vsf = nodes[functions[E].func_id].node;
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if (vsf.is_valid()) {
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if (vsf->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
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MultiplayerAPI::RPCConfig nd;
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if (vsf->get_rpc_mode() != Multiplayer::RPC_MODE_DISABLED) {
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Multiplayer::RPCConfig nd;
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nd.name = E;
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nd.rpc_mode = vsf->get_rpc_mode();
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nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; // TODO
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nd.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; // TODO
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if (rpc_functions.find(nd) == -1) {
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rpc_functions.push_back(nd);
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}
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@@ -1036,7 +1036,7 @@ void VisualScript::_set_data(const Dictionary &p_data) {
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}
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// Sort so we are 100% that they are always the same.
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rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>();
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rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
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}
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Dictionary VisualScript::_get_data() const {
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@@ -1833,7 +1833,7 @@ Ref<Script> VisualScriptInstance::get_script() const {
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return script;
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}
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const Vector<MultiplayerAPI::RPCConfig> VisualScriptInstance::get_rpc_methods() const {
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const Vector<Multiplayer::RPCConfig> VisualScriptInstance::get_rpc_methods() const {
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return script->get_rpc_methods();
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}
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