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[Net] Move multiplayer to core subdir, split RPCManager.

Move multiplayer classes to "core/multiplayer" subdir.

Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.

Move the RPC handling code to its own class (RPCManager).

Renames "get_rpc_sender_id" to "get_remote_sender_id".
This commit is contained in:
Fabio Alessandrelli
2021-09-03 19:40:47 +02:00
parent b0b30aaf41
commit bf9aae09ba
57 changed files with 976 additions and 767 deletions

View File

@@ -85,7 +85,7 @@ class GDScript : public Script {
Map<StringName, MemberInfo> member_indices; //members are just indices to the instantiated script.
Map<StringName, Ref<GDScript>> subclasses;
Map<StringName, Vector<StringName>> _signals;
Vector<MultiplayerAPI::RPCConfig> rpc_functions;
Vector<Multiplayer::RPCConfig> rpc_functions;
#ifdef TOOLS_ENABLED
@@ -245,7 +245,7 @@ public:
virtual void get_constants(Map<StringName, Variant> *p_constants) override;
virtual void get_members(Set<StringName> *p_members) override;
virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
#ifdef TOOLS_ENABLED
virtual bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
@@ -298,7 +298,7 @@ public:
void reload_members();
virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const;
GDScriptInstance();
~GDScriptInstance();