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[Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id".
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@@ -900,7 +900,7 @@ void GDScript::get_members(Set<StringName> *p_members) {
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}
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}
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const Vector<MultiplayerAPI::RPCConfig> GDScript::get_rpc_methods() const {
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const Vector<Multiplayer::RPCConfig> GDScript::get_rpc_methods() const {
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return rpc_functions;
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}
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@@ -1164,8 +1164,8 @@ void GDScript::_init_rpc_methods_properties() {
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while (cscript) {
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// RPC Methods
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for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) {
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MultiplayerAPI::RPCConfig config = E->get()->get_rpc_config();
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if (config.rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
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Multiplayer::RPCConfig config = E->get()->get_rpc_config();
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if (config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) {
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config.name = E->get()->get_name();
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if (rpc_functions.find(config) == -1) {
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rpc_functions.push_back(config);
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@@ -1185,7 +1185,7 @@ void GDScript::_init_rpc_methods_properties() {
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}
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// Sort so we are 100% that they are always the same.
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rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>();
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rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
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}
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GDScript::~GDScript() {
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@@ -1541,7 +1541,7 @@ ScriptLanguage *GDScriptInstance::get_language() {
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return GDScriptLanguage::get_singleton();
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}
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const Vector<MultiplayerAPI::RPCConfig> GDScriptInstance::get_rpc_methods() const {
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const Vector<Multiplayer::RPCConfig> GDScriptInstance::get_rpc_methods() const {
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return script->get_rpc_methods();
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}
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