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[Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id".
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@@ -61,7 +61,7 @@ private:
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Map<StringName, PropertyInfo> _properties_info;
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Map<StringName, MethodInfo> _signals_info;
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Map<StringName, MethodInfo> _methods_info;
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Vector<MultiplayerAPI::RPCConfig> _rpc_methods;
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Vector<Multiplayer::RPCConfig> _rpc_methods;
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Set<Object *> _instances;
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//exported members
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@@ -136,7 +136,7 @@ public:
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virtual int get_member_line(const StringName &p_member) const override;
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virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
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virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
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PluginScript();
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void init(PluginScriptLanguage *language);
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