You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
[Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id".
This commit is contained in:
@@ -71,7 +71,7 @@ public:
|
||||
|
||||
void set_path(const String &p_path);
|
||||
|
||||
virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
|
||||
virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const;
|
||||
|
||||
virtual void refcount_incremented();
|
||||
virtual bool refcount_decremented();
|
||||
|
||||
Reference in New Issue
Block a user