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[Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id".
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@@ -72,14 +72,14 @@ int MultiplayerPeerGDNative::get_transfer_channel() const {
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return interface->get_transfer_channel(interface->data);
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}
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void MultiplayerPeerGDNative::set_transfer_mode(TransferMode p_mode) {
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void MultiplayerPeerGDNative::set_transfer_mode(Multiplayer::TransferMode p_mode) {
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ERR_FAIL_COND(interface == nullptr);
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interface->set_transfer_mode(interface->data, (godot_int)p_mode);
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}
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MultiplayerPeer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const {
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ERR_FAIL_COND_V(interface == nullptr, TRANSFER_MODE_UNRELIABLE);
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return (TransferMode)interface->get_transfer_mode(interface->data);
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Multiplayer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const {
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ERR_FAIL_COND_V(interface == nullptr, Multiplayer::TRANSFER_MODE_UNRELIABLE);
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return (Multiplayer::TransferMode)interface->get_transfer_mode(interface->data);
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}
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void MultiplayerPeerGDNative::set_target_peer(int p_peer_id) {
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@@ -124,7 +124,7 @@ MultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status
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void MultiplayerPeerGDNative::_bind_methods() {
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ADD_PROPERTY_DEFAULT("transfer_channel", 0);
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ADD_PROPERTY_DEFAULT("transfer_mode", TRANSFER_MODE_UNRELIABLE);
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ADD_PROPERTY_DEFAULT("transfer_mode", Multiplayer::TRANSFER_MODE_UNRELIABLE);
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ADD_PROPERTY_DEFAULT("refuse_new_connections", true);
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}
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