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[Net] Move multiplayer to core subdir, split RPCManager.

Move multiplayer classes to "core/multiplayer" subdir.

Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.

Move the RPC handling code to its own class (RPCManager).

Renames "get_rpc_sender_id" to "get_remote_sender_id".
This commit is contained in:
Fabio Alessandrelli
2021-09-03 19:40:47 +02:00
parent b0b30aaf41
commit bf9aae09ba
57 changed files with 976 additions and 767 deletions

View File

@@ -71,7 +71,7 @@ struct NativeScriptDesc {
};
Map<StringName, Method> methods;
Vector<MultiplayerAPI::RPCConfig> rpc_methods;
Vector<Multiplayer::RPCConfig> rpc_methods;
OrderedHashMap<StringName, Property> properties;
Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
StringName base;
@@ -175,7 +175,7 @@ public:
virtual void get_script_method_list(List<MethodInfo> *p_list) const override;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const override;
virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
String get_class_documentation() const;
String get_method_documentation(const StringName &p_method) const;
@@ -213,7 +213,7 @@ public:
String to_string(bool *r_valid);
virtual Ref<Script> get_script() const;
virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const;
virtual ScriptLanguage *get_language();