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[Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id".
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@@ -71,7 +71,7 @@ struct NativeScriptDesc {
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};
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Map<StringName, Method> methods;
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Vector<MultiplayerAPI::RPCConfig> rpc_methods;
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Vector<Multiplayer::RPCConfig> rpc_methods;
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OrderedHashMap<StringName, Property> properties;
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Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
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StringName base;
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@@ -175,7 +175,7 @@ public:
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virtual void get_script_method_list(List<MethodInfo> *p_list) const override;
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virtual void get_script_property_list(List<PropertyInfo> *p_list) const override;
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virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
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virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
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String get_class_documentation() const;
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String get_method_documentation(const StringName &p_method) const;
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@@ -213,7 +213,7 @@ public:
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String to_string(bool *r_valid);
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virtual Ref<Script> get_script() const;
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virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
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virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const;
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virtual ScriptLanguage *get_language();
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