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[Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id".
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@@ -41,11 +41,11 @@ int ENetMultiplayerPeer::get_transfer_channel() const {
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return transfer_channel;
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}
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void ENetMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
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void ENetMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) {
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transfer_mode = p_mode;
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}
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MultiplayerPeer::TransferMode ENetMultiplayerPeer::get_transfer_mode() const {
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Multiplayer::TransferMode ENetMultiplayerPeer::get_transfer_mode() const {
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return transfer_mode;
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}
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@@ -455,15 +455,15 @@ Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size
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channel = SYSCH_MAX + transfer_channel - 1;
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} else {
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switch (transfer_mode) {
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case TRANSFER_MODE_UNRELIABLE: {
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case Multiplayer::TRANSFER_MODE_UNRELIABLE: {
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packet_flags = ENET_PACKET_FLAG_UNSEQUENCED;
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channel = SYSCH_UNRELIABLE;
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} break;
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case TRANSFER_MODE_UNRELIABLE_ORDERED: {
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case Multiplayer::TRANSFER_MODE_ORDERED: {
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packet_flags = 0;
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channel = SYSCH_UNRELIABLE;
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} break;
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case TRANSFER_MODE_RELIABLE: {
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case Multiplayer::TRANSFER_MODE_RELIABLE: {
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packet_flags = ENET_PACKET_FLAG_RELIABLE;
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channel = SYSCH_RELIABLE;
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} break;
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