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[Net] Move multiplayer to core subdir, split RPCManager.

Move multiplayer classes to "core/multiplayer" subdir.

Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.

Move the RPC handling code to its own class (RPCManager).

Renames "get_rpc_sender_id" to "get_remote_sender_id".
This commit is contained in:
Fabio Alessandrelli
2021-09-03 19:40:47 +02:00
parent b0b30aaf41
commit bf9aae09ba
57 changed files with 976 additions and 767 deletions

View File

@@ -41,11 +41,11 @@ int ENetMultiplayerPeer::get_transfer_channel() const {
return transfer_channel;
}
void ENetMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
void ENetMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) {
transfer_mode = p_mode;
}
MultiplayerPeer::TransferMode ENetMultiplayerPeer::get_transfer_mode() const {
Multiplayer::TransferMode ENetMultiplayerPeer::get_transfer_mode() const {
return transfer_mode;
}
@@ -455,15 +455,15 @@ Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size
channel = SYSCH_MAX + transfer_channel - 1;
} else {
switch (transfer_mode) {
case TRANSFER_MODE_UNRELIABLE: {
case Multiplayer::TRANSFER_MODE_UNRELIABLE: {
packet_flags = ENET_PACKET_FLAG_UNSEQUENCED;
channel = SYSCH_UNRELIABLE;
} break;
case TRANSFER_MODE_UNRELIABLE_ORDERED: {
case Multiplayer::TRANSFER_MODE_ORDERED: {
packet_flags = 0;
channel = SYSCH_UNRELIABLE;
} break;
case TRANSFER_MODE_RELIABLE: {
case Multiplayer::TRANSFER_MODE_RELIABLE: {
packet_flags = ENET_PACKET_FLAG_RELIABLE;
channel = SYSCH_RELIABLE;
} break;