You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Merge pull request #107898 from BlueCube3310/image-invis-fix
Image: Fix `is_invisible` detection for RGBAH and RGBAF
This commit is contained in:
@@ -2451,22 +2451,22 @@ bool Image::is_invisible() const {
|
|||||||
} break;
|
} break;
|
||||||
case FORMAT_RGBAH: {
|
case FORMAT_RGBAH: {
|
||||||
// The alpha mask accounts for the sign bit.
|
// The alpha mask accounts for the sign bit.
|
||||||
const int pixel_count = len / 4;
|
const int pixel_count = len / 8;
|
||||||
const uint16_t *pixeldata = reinterpret_cast<const uint16_t *>(data.ptr());
|
const uint16_t *pixeldata = reinterpret_cast<const uint16_t *>(data.ptr());
|
||||||
|
|
||||||
for (int i = 0; i < pixel_count; i += 4) {
|
for (int i = 0; i < pixel_count; i++) {
|
||||||
if ((pixeldata[i + 3] & 0x7FFF) != 0) {
|
if ((pixeldata[i * 4 + 3] & 0x7FFF) != 0) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} break;
|
} break;
|
||||||
case FORMAT_RGBAF: {
|
case FORMAT_RGBAF: {
|
||||||
// The alpha mask accounts for the sign bit.
|
// The alpha mask accounts for the sign bit.
|
||||||
const int pixel_count = len / 4;
|
const int pixel_count = len / 16;
|
||||||
const uint32_t *pixeldata = reinterpret_cast<const uint32_t *>(data.ptr());
|
const uint32_t *pixeldata = reinterpret_cast<const uint32_t *>(data.ptr());
|
||||||
|
|
||||||
for (int i = 0; i < pixel_count; i += 4) {
|
for (int i = 0; i < pixel_count; i++) {
|
||||||
if ((pixeldata[i + 3] & 0x7FFFFFFF) != 0) {
|
if ((pixeldata[i * 4 + 3] & 0x7FFFFFFF) != 0) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user