You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Fix Coverity reports of uninitialized scalar variable
Fixes most current reports on Coverity Scan of uninitialized scalar variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html These happen most of the time (in our code) when instanciating structs without a constructor (or with an incomplete one), and later returning the instance. This is sometimes intended though, as some parameters are only used in some situations and should not be double-initialized for performance reasons (e.g. `constant` in ShaderLanguage::Token).
This commit is contained in:
@@ -374,12 +374,10 @@ class VisualScriptInstance : public ScriptInstance {
|
||||
int node;
|
||||
int max_stack;
|
||||
int trash_pos;
|
||||
int return_pos;
|
||||
int flow_stack_size;
|
||||
int pass_stack_size;
|
||||
int node_count;
|
||||
int argument_count;
|
||||
bool valid;
|
||||
};
|
||||
|
||||
Map<StringName, Function> functions;
|
||||
|
||||
Reference in New Issue
Block a user