1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Fix Coverity reports of uninitialized scalar variable

Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html

These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
This commit is contained in:
Rémi Verschelde
2018-04-19 13:04:41 +02:00
parent 394e6d5ee1
commit bf7ca623a6
21 changed files with 48 additions and 66 deletions

View File

@@ -628,7 +628,7 @@ void CanvasItemEditor::_save_canvas_item_state(List<CanvasItem *> p_canvas_items
if (bone && bone->has_meta("_edit_bone_")) {
// Check if we have an IK chain
List<Node2D *> bone_ik_list;
bool ik_found;
bool ik_found = false;
bone = Object::cast_to<Node2D>(bone->get_parent());
while (bone) {
bone_ik_list.push_back(bone);