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Reimplement skeletons and blend shapes
Uses compute shaders, which only once, on demand, and all in parallel.
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@@ -1586,7 +1586,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
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f->store_line("importer=\"" + importer->get_importer_name() + "\"");
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int version = importer->get_format_version();
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if (version > 0) {
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f->store_line("importer_version=" + itos(importer->get_format_version()));
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f->store_line("importer_version=" + itos(version));
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}
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if (importer->get_resource_type() != "") {
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f->store_line("type=\"" + importer->get_resource_type() + "\"");
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@@ -1725,7 +1725,7 @@ void EditorFileSystem::_reimport_file(const String &p_file) {
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importer = ResourceFormatImporter::get_singleton()->get_importer_by_extension(p_file.get_extension());
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load_default = true;
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if (importer.is_null()) {
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ERR_PRINT("BUG: File queued for import, but can't be imported!");
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ERR_PRINT("BUG: File queued for import, but can't be imported, importer for type '" + importer_name + "' not found.");
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ERR_FAIL();
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}
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}
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@@ -1772,6 +1772,10 @@ void EditorFileSystem::_reimport_file(const String &p_file) {
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f->store_line("[remap]");
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f->store_line("");
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f->store_line("importer=\"" + importer->get_importer_name() + "\"");
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int version = importer->get_format_version();
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if (version > 0) {
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f->store_line("importer_version=" + itos(version));
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}
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if (importer->get_resource_type() != "") {
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f->store_line("type=\"" + importer->get_resource_type() + "\"");
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}
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