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Fix Object type in GodotJSWrapper.

This commit is contained in:
Zae
2022-10-10 19:28:43 +08:00
parent 104af08e9d
commit bf61af6ae9

View File

@@ -88,7 +88,7 @@ const GodotJSWrapper = {
return GodotRuntime.getHeapValue(val, 'double'); return GodotRuntime.getHeapValue(val, 'double');
case 4: case 4:
return GodotRuntime.parseString(GodotRuntime.getHeapValue(val, '*')); return GodotRuntime.parseString(GodotRuntime.getHeapValue(val, '*'));
case 21: // OBJECT case 24: // OBJECT
return GodotJSWrapper.get_proxied_value(GodotRuntime.getHeapValue(val, 'i64')); return GodotJSWrapper.get_proxied_value(GodotRuntime.getHeapValue(val, 'i64'));
default: default:
return undefined; return undefined;
@@ -117,7 +117,7 @@ const GodotJSWrapper = {
} }
const id = GodotJSWrapper.get_proxied(p_val); const id = GodotJSWrapper.get_proxied(p_val);
GodotRuntime.setHeapValue(p_exchange, id, 'i64'); GodotRuntime.setHeapValue(p_exchange, id, 'i64');
return 21; return 24; // OBJECT
}, },
}, },