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Fix Object type in GodotJSWrapper.
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@@ -88,7 +88,7 @@ const GodotJSWrapper = {
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return GodotRuntime.getHeapValue(val, 'double');
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return GodotRuntime.getHeapValue(val, 'double');
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case 4:
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case 4:
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return GodotRuntime.parseString(GodotRuntime.getHeapValue(val, '*'));
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return GodotRuntime.parseString(GodotRuntime.getHeapValue(val, '*'));
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case 21: // OBJECT
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case 24: // OBJECT
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return GodotJSWrapper.get_proxied_value(GodotRuntime.getHeapValue(val, 'i64'));
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return GodotJSWrapper.get_proxied_value(GodotRuntime.getHeapValue(val, 'i64'));
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default:
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default:
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return undefined;
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return undefined;
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@@ -117,7 +117,7 @@ const GodotJSWrapper = {
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}
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}
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const id = GodotJSWrapper.get_proxied(p_val);
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const id = GodotJSWrapper.get_proxied(p_val);
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GodotRuntime.setHeapValue(p_exchange, id, 'i64');
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GodotRuntime.setHeapValue(p_exchange, id, 'i64');
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return 21;
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return 24; // OBJECT
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},
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},
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},
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},
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