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Clamp filling angle instead of normalize
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@@ -233,11 +233,7 @@ float TextureProgress::get_radial_initial_angle()
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void TextureProgress::set_fill_degrees(float p_angle)
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{
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while(p_angle>360)
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p_angle-=360;
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while (p_angle<0)
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p_angle+=360;
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rad_max_degrees=p_angle;
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rad_max_degrees=CLAMP(p_angle,0,360);
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update();
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}
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