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updated OAHashMap to use robinhood hashing
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@@ -1255,7 +1255,7 @@ void CSGBrushOperation::MeshMerge::add_face(const Vector3 &p_a, const Vector3 &p
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vk.z = int((double(src_points[i].z) + double(vertex_snap) * 0.31234) / double(vertex_snap));
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int res;
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if (snap_cache.lookup(vk, &res)) {
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if (snap_cache.lookup(vk, res)) {
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indices[i] = res;
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} else {
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indices[i] = points.size();
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