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mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Merge pull request #109139 from bruvzg/svg_sz_ov

[SVGTexture] Always use real values for `texture_set_size_override`.
This commit is contained in:
Thaddeus Crews
2025-08-01 11:45:18 -05:00

View File

@@ -203,6 +203,7 @@ RID SVGTexture::_load_at_scale(double p_scale, bool p_set_size) const {
img->adjust_bcs(1.0, 1.0, saturation); img->adjust_bcs(1.0, 1.0, saturation);
} }
Size2 current_size = size;
if (p_set_size) { if (p_set_size) {
size.x = img->get_width(); size.x = img->get_width();
base_size.x = img->get_width(); base_size.x = img->get_width();
@@ -214,10 +215,15 @@ RID SVGTexture::_load_at_scale(double p_scale, bool p_set_size) const {
if (size_override.y != 0) { if (size_override.y != 0) {
size.y = size_override.y; size.y = size_override.y;
} }
current_size = size;
}
if (current_size.is_zero_approx()) {
current_size.x = img->get_width();
current_size.y = img->get_height();
} }
RID rid = RenderingServer::get_singleton()->texture_2d_create(img); RID rid = RenderingServer::get_singleton()->texture_2d_create(img);
RenderingServer::get_singleton()->texture_set_size_override(rid, size.x, size.y); RenderingServer::get_singleton()->texture_set_size_override(rid, current_size.x, current_size.y);
return rid; return rid;
} }