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add explicit editor save tagging when saving

This commit is contained in:
Kasper Sauramo
2022-09-25 03:37:04 +03:00
parent 34e0e7de58
commit bedbb2e893
3 changed files with 11 additions and 0 deletions

View File

@@ -917,6 +917,10 @@ bool TextShaderEditor::is_unsaved() const {
return shader_editor->get_text_editor()->get_saved_version() != shader_editor->get_text_editor()->get_version();
}
void TextShaderEditor::tag_saved_version() {
shader_editor->get_text_editor()->tag_saved_version();
}
void TextShaderEditor::apply_shaders() {
String editor_code = shader_editor->get_text_editor()->get_text();
if (shader.is_valid()) {