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add explicit editor save tagging when saving
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@@ -917,6 +917,10 @@ bool TextShaderEditor::is_unsaved() const {
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return shader_editor->get_text_editor()->get_saved_version() != shader_editor->get_text_editor()->get_version();
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}
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void TextShaderEditor::tag_saved_version() {
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shader_editor->get_text_editor()->tag_saved_version();
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}
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void TextShaderEditor::apply_shaders() {
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String editor_code = shader_editor->get_text_editor()->get_text();
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if (shader.is_valid()) {
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