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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

add explicit editor save tagging when saving

This commit is contained in:
Kasper Sauramo
2022-09-25 03:37:04 +03:00
parent 34e0e7de58
commit bedbb2e893
3 changed files with 11 additions and 0 deletions

View File

@@ -264,6 +264,9 @@ void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
} else {
EditorNode::get_singleton()->save_resource(edited_shaders[index].shader_inc);
}
if (edited_shaders[index].shader_editor) {
edited_shaders[index].shader_editor->tag_saved_version();
}
} break;
case FILE_SAVE_AS: {
int index = shader_tabs->get_current_tab();
@@ -282,6 +285,9 @@ void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
}
EditorNode::get_singleton()->save_resource_as(edited_shaders[index].shader_inc, path);
}
if (edited_shaders[index].shader_editor) {
edited_shaders[index].shader_editor->tag_saved_version();
}
} break;
case FILE_INSPECT: {
int index = shader_tabs->get_current_tab();