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Re-implemented screen space ambient occlusion
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@@ -450,6 +450,9 @@ void VisualServerViewport::viewport_set_size(RID p_viewport, int p_width, int p_
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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// if (viewport->size.width == p_width && viewport->size.height == p_height) {
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// return; //nothing to do
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// }
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viewport->size = Size2(p_width, p_height);
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VSG::storage->render_target_set_size(viewport->render_target, p_width, p_height);
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if (viewport->render_buffers.is_valid()) {
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