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mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Re-implemented screen space ambient occlusion

This commit is contained in:
Juan Linietsky
2020-01-25 07:18:55 -03:00
parent ee1e89f8c0
commit bed8980ca5
28 changed files with 1469 additions and 264 deletions

View File

@@ -116,12 +116,15 @@ RID RasterizerEffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bo
return uniform_set;
}
void RasterizerEffectsRD::copy_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, bool p_flip_y) {
void RasterizerEffectsRD::copy_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, bool p_flip_y, bool p_force_luminance) {
zeromem(&blur.push_constant, sizeof(BlurPushConstant));
if (p_flip_y) {
blur.push_constant.flags |= BLUR_FLAG_FLIP_Y;
}
if (p_force_luminance) {
blur.push_constant.flags |= BLUR_COPY_FORCE_LUMINANCE;
}
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_rect);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_SIMPLY_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
@@ -570,6 +573,160 @@ void RasterizerEffectsRD::bokeh_dof(RID p_base_texture, RID p_depth_texture, con
RD::get_singleton()->compute_list_end();
}
void RasterizerEffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, const Size2i &p_depth_buffer_size, RID p_depth_mipmaps_texture, const Vector<RID> &depth_mipmaps, RID p_ao1, bool p_half_size, RID p_ao2, RID p_upscale_buffer, float p_intensity, float p_radius, float p_bias, const CameraMatrix &p_projection, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_edge_sharpness) {
//minify first
ssao.minify_push_constant.orthogonal = p_projection.is_orthogonal();
ssao.minify_push_constant.z_near = p_projection.get_z_near();
ssao.minify_push_constant.z_far = p_projection.get_z_far();
ssao.minify_push_constant.pixel_size[0] = 1.0 / p_depth_buffer_size.x;
ssao.minify_push_constant.pixel_size[1] = 1.0 / p_depth_buffer_size.y;
ssao.minify_push_constant.source_size[0] = p_depth_buffer_size.x;
ssao.minify_push_constant.source_size[1] = p_depth_buffer_size.y;
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
/* FIRST PASS */
// Minify the depth buffer.
for (int i = 0; i < depth_mipmaps.size(); i++) {
if (i == 0) {
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_MINIFY_FIRST]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 0);
} else {
if (i == 1) {
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_MINIFY_MIPMAP]);
}
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(depth_mipmaps[i - 1]), 0);
}
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(depth_mipmaps[i]), 1);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.minify_push_constant, sizeof(SSAOMinifyPushConstant));
// shrink after set
ssao.minify_push_constant.source_size[0] = MAX(1, ssao.minify_push_constant.source_size[0] >> 1);
ssao.minify_push_constant.source_size[1] = MAX(1, ssao.minify_push_constant.source_size[1] >> 1);
int x_groups = (ssao.minify_push_constant.source_size[0] - 1) / 8 + 1;
int y_groups = (ssao.minify_push_constant.source_size[1] - 1) / 8 + 1;
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
RD::get_singleton()->compute_list_add_barrier(compute_list);
}
/* SECOND PASS */
// Gather samples
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[(SSAO_GATHER_LOW + p_quality) + (p_half_size ? 4 : 0)]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_mipmaps_texture), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao1), 1);
if (!p_half_size) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 2);
}
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_normal_buffer), 3);
ssao.gather_push_constant.screen_size[0] = p_depth_buffer_size.x;
ssao.gather_push_constant.screen_size[1] = p_depth_buffer_size.y;
if (p_half_size) {
ssao.gather_push_constant.screen_size[0] >>= 1;
ssao.gather_push_constant.screen_size[1] >>= 1;
}
ssao.gather_push_constant.z_far = p_projection.get_z_far();
ssao.gather_push_constant.z_near = p_projection.get_z_near();
ssao.gather_push_constant.orthogonal = p_projection.is_orthogonal();
ssao.gather_push_constant.proj_info[0] = -2.0f / (ssao.gather_push_constant.screen_size[0] * p_projection.matrix[0][0]);
ssao.gather_push_constant.proj_info[1] = -2.0f / (ssao.gather_push_constant.screen_size[1] * p_projection.matrix[1][1]);
ssao.gather_push_constant.proj_info[2] = (1.0f - p_projection.matrix[0][2]) / p_projection.matrix[0][0];
ssao.gather_push_constant.proj_info[3] = (1.0f + p_projection.matrix[1][2]) / p_projection.matrix[1][1];
//ssao.gather_push_constant.proj_info[2] = (1.0f - p_projection.matrix[0][2]) / p_projection.matrix[0][0];
//ssao.gather_push_constant.proj_info[3] = -(1.0f + p_projection.matrix[1][2]) / p_projection.matrix[1][1];
ssao.gather_push_constant.radius = p_radius;
ssao.gather_push_constant.proj_scale = float(p_projection.get_pixels_per_meter(ssao.gather_push_constant.screen_size[0]));
ssao.gather_push_constant.bias = p_bias;
ssao.gather_push_constant.intensity_div_r6 = p_intensity / pow(p_radius, 6.0f);
ssao.gather_push_constant.pixel_size[0] = 1.0 / p_depth_buffer_size.x;
ssao.gather_push_constant.pixel_size[1] = 1.0 / p_depth_buffer_size.y;
RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.gather_push_constant, sizeof(SSAOGatherPushConstant));
int x_groups = (ssao.gather_push_constant.screen_size[0] - 1) / 8 + 1;
int y_groups = (ssao.gather_push_constant.screen_size[1] - 1) / 8 + 1;
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
RD::get_singleton()->compute_list_add_barrier(compute_list);
/* THIRD PASS */
// Blur horizontal
ssao.blur_push_constant.edge_sharpness = p_edge_sharpness;
ssao.blur_push_constant.filter_scale = p_blur + 1;
ssao.blur_push_constant.screen_size[0] = ssao.gather_push_constant.screen_size[0];
ssao.blur_push_constant.screen_size[1] = ssao.gather_push_constant.screen_size[1];
ssao.blur_push_constant.z_far = p_projection.get_z_far();
ssao.blur_push_constant.z_near = p_projection.get_z_near();
ssao.blur_push_constant.orthogonal = p_projection.is_orthogonal();
ssao.blur_push_constant.axis[0] = 1;
ssao.blur_push_constant.axis[1] = 0;
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[p_half_size ? SSAO_BLUR_PASS_HALF : SSAO_BLUR_PASS]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao1), 0);
if (p_half_size) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_mipmaps_texture), 1);
} else {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 1);
}
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao2), 3);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant));
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
RD::get_singleton()->compute_list_add_barrier(compute_list);
/* THIRD PASS */
// Blur vertical
ssao.blur_push_constant.axis[0] = 0;
ssao.blur_push_constant.axis[1] = 1;
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao2), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao1), 3);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant));
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
if (p_half_size) { //must upscale
/* FOURTH PASS */
// upscale if half size
//back to full size
ssao.blur_push_constant.screen_size[0] = p_depth_buffer_size.x;
ssao.blur_push_constant.screen_size[1] = p_depth_buffer_size.y;
RD::get_singleton()->compute_list_add_barrier(compute_list);
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_BLUR_UPSCALE]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao1), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_upscale_buffer), 3);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 1);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_mipmaps_texture), 2);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant)); //not used but set anyway
x_groups = (p_depth_buffer_size.x - 1) / 8 + 1;
y_groups = (p_depth_buffer_size.y - 1) / 8 + 1;
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
}
RD::get_singleton()->compute_list_end();
}
RasterizerEffectsRD::RasterizerEffectsRD() {
{
@@ -693,6 +850,61 @@ RasterizerEffectsRD::RasterizerEffectsRD() {
}
}
{
// Initialize ssao
uint32_t pipeline = 0;
{
Vector<String> ssao_modes;
ssao_modes.push_back("\n#define MINIFY_START\n");
ssao_modes.push_back("\n");
ssao.minify_shader.initialize(ssao_modes);
ssao.minify_shader_version = ssao.minify_shader.version_create();
for (int i = 0; i <= SSAO_MINIFY_MIPMAP; i++) {
ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.minify_shader.version_get_shader(ssao.minify_shader_version, i));
pipeline++;
}
}
{
Vector<String> ssao_modes;
ssao_modes.push_back("\n#define SSAO_QUALITY_LOW\n");
ssao_modes.push_back("\n");
ssao_modes.push_back("\n#define SSAO_QUALITY_HIGH\n");
ssao_modes.push_back("\n#define SSAO_QUALITY_ULTRA\n");
ssao_modes.push_back("\n#define SSAO_QUALITY_LOW\n#define USE_HALF_SIZE\n");
ssao_modes.push_back("\n#define USE_HALF_SIZE\n");
ssao_modes.push_back("\n#define SSAO_QUALITY_HIGH\n#define USE_HALF_SIZE\n");
ssao_modes.push_back("\n#define SSAO_QUALITY_ULTRA\n#define USE_HALF_SIZE\n");
ssao.gather_shader.initialize(ssao_modes);
ssao.gather_shader_version = ssao.gather_shader.version_create();
for (int i = SSAO_GATHER_LOW; i <= SSAO_GATHER_ULTRA_HALF; i++) {
ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.gather_shader.version_get_shader(ssao.gather_shader_version, i - SSAO_GATHER_LOW));
pipeline++;
}
}
{
Vector<String> ssao_modes;
ssao_modes.push_back("\n#define MODE_FULL_SIZE\n");
ssao_modes.push_back("\n");
ssao_modes.push_back("\n#define MODE_UPSCALE\n");
ssao.blur_shader.initialize(ssao_modes);
ssao.blur_shader_version = ssao.blur_shader.version_create();
for (int i = SSAO_BLUR_PASS; i <= SSAO_BLUR_UPSCALE; i++) {
ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.blur_shader.version_get_shader(ssao.blur_shader_version, i - SSAO_BLUR_PASS));
pipeline++;
}
}
ERR_FAIL_COND(pipeline != SSAO_MAX);
}
RD::SamplerState sampler;
sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR;
sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;