You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-10 13:00:37 +00:00
New reworked AnimatedSprite!
-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
This commit is contained in:
@@ -36,6 +36,7 @@
|
||||
#include "scene/2d/animated_sprite.h"
|
||||
#include "scene/gui/file_dialog.h"
|
||||
#include "scene/gui/dialogs.h"
|
||||
#include "scene/gui/split_container.h"
|
||||
|
||||
|
||||
class SpriteFramesEditor : public PanelContainer {
|
||||
@@ -49,10 +50,18 @@ class SpriteFramesEditor : public PanelContainer {
|
||||
Button *empty2;
|
||||
Button *move_up;
|
||||
Button *move_down;
|
||||
Tree *tree;
|
||||
ItemList *tree;
|
||||
bool loading_scene;
|
||||
int sel;
|
||||
|
||||
HSplitContainer *split;
|
||||
Button *new_anim;
|
||||
Button *remove_anim;
|
||||
|
||||
|
||||
Tree *animations;
|
||||
SpinBox *anim_speed;
|
||||
CheckButton *anim_loop;
|
||||
|
||||
EditorFileDialog *file;
|
||||
|
||||
@@ -60,10 +69,11 @@ class SpriteFramesEditor : public PanelContainer {
|
||||
|
||||
SpriteFrames *frames;
|
||||
|
||||
StringName edited_anim;
|
||||
|
||||
void _load_pressed();
|
||||
void _load_scene_pressed();
|
||||
void _file_load_request(const DVector<String>& p_path);
|
||||
void _file_load_request(const DVector<String>& p_path, int p_at_pos=-1);
|
||||
void _paste_pressed();
|
||||
void _empty_pressed();
|
||||
void _empty2_pressed();
|
||||
@@ -71,11 +81,27 @@ class SpriteFramesEditor : public PanelContainer {
|
||||
void _delete_confirm_pressed();
|
||||
void _up_pressed();
|
||||
void _down_pressed();
|
||||
void _update_library();
|
||||
void _update_library(bool p_skip_selector=false);
|
||||
void _item_edited();
|
||||
|
||||
|
||||
|
||||
void _animation_select();
|
||||
void _animation_name_edited();
|
||||
void _animation_add();
|
||||
void _animation_remove();
|
||||
void _animation_loop_changed();
|
||||
void _animation_fps_changed(double p_value);
|
||||
|
||||
bool updating;
|
||||
|
||||
UndoRedo *undo_redo;
|
||||
|
||||
bool _is_drop_valid(const Dictionary& p_drag_data, const Dictionary& p_item_data) const;
|
||||
Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
|
||||
bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
|
||||
void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
void _input_event(InputEvent p_event);
|
||||
|
||||
Reference in New Issue
Block a user