1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Tweak default crash handler message in exported projects

When an exported project crashes, the crash handler message
shouldn't reference the Godot issue tracker, as not all crashes
are Godot's fault.

Reporting crashes that only occur on exported projects is still allowed,
but it should not be done by people who aren't working on the project
in question.

(cherry picked from commit c850ccb7c0)
This commit is contained in:
Hugo Locurcio
2022-06-10 18:31:40 +02:00
committed by Rémi Verschelde
parent fca4af0e58
commit bec892c010
2 changed files with 9 additions and 3 deletions

View File

@@ -411,7 +411,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
ClassDB::register_class<Performance>();
engine->add_singleton(Engine::Singleton("Performance", performance));
GLOBAL_DEF("debug/settings/crash_handler/message", String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));
GLOBAL_DEF("debug/settings/crash_handler/message",
String("Please include this when reporting the bug to the project developer."));
GLOBAL_DEF("debug/settings/crash_handler/message.editor",
String("Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"));
MAIN_PRINT("Main: Parse CMDLine");