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Tweak default crash handler message in exported projects
When an exported project crashes, the crash handler message
shouldn't reference the Godot issue tracker, as not all crashes
are Godot's fault.
Reporting crashes that only occur on exported projects is still allowed,
but it should not be done by people who aren't working on the project
in question.
(cherry picked from commit c850ccb7c0)
This commit is contained in:
committed by
Rémi Verschelde
parent
fca4af0e58
commit
bec892c010
@@ -411,7 +411,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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ClassDB::register_class<Performance>();
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engine->add_singleton(Engine::Singleton("Performance", performance));
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GLOBAL_DEF("debug/settings/crash_handler/message", String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));
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GLOBAL_DEF("debug/settings/crash_handler/message",
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String("Please include this when reporting the bug to the project developer."));
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GLOBAL_DEF("debug/settings/crash_handler/message.editor",
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String("Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"));
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MAIN_PRINT("Main: Parse CMDLine");
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