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Remove debug macro for GDScriptLanguage script_list
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@@ -1351,13 +1351,11 @@ void GDScript::_get_dependencies(RBSet<GDScript *> &p_dependencies, const GDScri
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GDScript::GDScript() :
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GDScript::GDScript() :
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script_list(this) {
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script_list(this) {
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#ifdef DEBUG_ENABLED
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{
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{
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MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
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MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
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GDScriptLanguage::get_singleton()->script_list.add(&script_list);
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GDScriptLanguage::get_singleton()->script_list.add(&script_list);
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}
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}
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#endif
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}
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}
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void GDScript::_save_orphaned_subclasses() {
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void GDScript::_save_orphaned_subclasses() {
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@@ -1491,13 +1489,11 @@ GDScript::~GDScript() {
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}
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}
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}
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}
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#ifdef DEBUG_ENABLED
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{
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{
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MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
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MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
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GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
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GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
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}
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}
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#endif
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if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
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if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
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GDScriptCache::remove_script(get_path());
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GDScriptCache::remove_script(get_path());
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