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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Improvements to shader editor

This commit is contained in:
kobewi
2022-07-28 18:28:38 +02:00
parent 2e05cc3314
commit beabbad390
2 changed files with 41 additions and 29 deletions

View File

@@ -135,6 +135,7 @@ void ShaderTextEditor::set_edited_code(const String &p_code) {
get_text_editor()->clear_undo_history();
get_text_editor()->call_deferred(SNAME("set_h_scroll"), 0);
get_text_editor()->call_deferred(SNAME("set_v_scroll"), 0);
get_text_editor()->tag_saved_version();
_validate_script();
_line_col_changed();
@@ -844,6 +845,7 @@ void ShaderEditor::save_external_data(const String &p_str) {
if (shader_inc.is_valid() && shader_inc != edited_shader_inc) {
ResourceSaver::save(shader_inc->get_path(), shader_inc);
}
shader_editor->get_text_editor()->tag_saved_version();
disk_changed->hide();
}
@@ -852,6 +854,10 @@ void ShaderEditor::validate_script() {
shader_editor->_validate_script();
}
bool ShaderEditor::is_unsaved() const {
return shader_editor->get_text_editor()->get_saved_version() != shader_editor->get_text_editor()->get_version();
}
void ShaderEditor::apply_shaders() {
String editor_code = shader_editor->get_text_editor()->get_text();
if (shader.is_valid()) {
@@ -1128,36 +1134,34 @@ ShaderEditor::ShaderEditor() {
void ShaderEditorPlugin::_update_shader_list() {
shader_list->clear();
for (uint32_t i = 0; i < edited_shaders.size(); i++) {
String text;
String path;
String _class;
String shader_name;
if (edited_shaders[i].shader.is_valid()) {
Ref<Shader> shader = edited_shaders[i].shader;
path = shader->get_path();
_class = shader->get_class();
shader_name = shader->get_name();
} else {
Ref<ShaderInclude> shader_inc = edited_shaders[i].shader_inc;
path = shader_inc->get_path();
_class = shader_inc->get_class();
shader_name = shader_inc->get_name();
Ref<Resource> shader = edited_shaders[i].shader;
if (shader.is_null()) {
shader = edited_shaders[i].shader_inc;
}
if (path.is_resource_file()) {
text = path.get_file();
} else if (shader_name != "") {
text = shader_name;
} else {
if (edited_shaders[i].shader.is_valid()) {
text = _class + ":" + itos(edited_shaders[i].shader->get_instance_id());
} else {
text = _class + ":" + itos(edited_shaders[i].shader_inc->get_instance_id());
String path = shader->get_path();
String text = path.get_file();
if (text.is_empty()) {
// This appears for newly created built-in shaders before saving the scene.
text = TTR("[unsaved]");
} else if (shader->is_built_in()) {
const String &shader_name = shader->get_name();
if (!shader_name.is_empty()) {
text = vformat("%s (%s)", shader_name, text.get_slice("::", 0));
}
}
bool unsaved = false;
if (edited_shaders[i].shader_editor) {
unsaved = edited_shaders[i].shader_editor->is_unsaved();
}
// TODO: Handle visual shaders too.
if (unsaved) {
text += "(*)";
}
String _class = shader->get_class();
if (!shader_list->has_theme_icon(_class, SNAME("EditorIcons"))) {
_class = "TextFile";
}
@@ -1207,7 +1211,7 @@ void ShaderEditorPlugin::edit(Object *p_object) {
es.shader_editor = memnew(ShaderEditor);
es.shader_editor->edit(si);
shader_tabs->add_child(es.shader_editor);
es.shader_editor->connect("validation_changed", callable_mp(this, &ShaderEditorPlugin::_update_shader_list_status));
es.shader_editor->connect("validation_changed", callable_mp(this, &ShaderEditorPlugin::_update_shader_list));
} else {
Shader *s = Object::cast_to<Shader>(p_object);
for (uint32_t i = 0; i < edited_shaders.size(); i++) {
@@ -1227,7 +1231,7 @@ void ShaderEditorPlugin::edit(Object *p_object) {
es.shader_editor = memnew(ShaderEditor);
shader_tabs->add_child(es.shader_editor);
es.shader_editor->edit(s);
es.shader_editor->connect("validation_changed", callable_mp(this, &ShaderEditorPlugin::_update_shader_list_status));
es.shader_editor->connect("validation_changed", callable_mp(this, &ShaderEditorPlugin::_update_shader_list));
}
}
@@ -1273,6 +1277,7 @@ void ShaderEditorPlugin::save_external_data() {
edited_shaders[i].shader_editor->save_external_data();
}
}
_update_shader_list();
}
void ShaderEditorPlugin::apply_changes() {
@@ -1290,6 +1295,12 @@ void ShaderEditorPlugin::_shader_selected(int p_index) {
shader_tabs->set_current_tab(p_index);
}
void ShaderEditorPlugin::_shader_list_clicked(int p_item, Vector2 p_local_mouse_pos, MouseButton p_mouse_button_index) {
if (p_mouse_button_index == MouseButton::MIDDLE) {
_close_shader(p_item);
}
}
void ShaderEditorPlugin::_close_shader(int p_index) {
int index = shader_tabs->get_current_tab();
ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
@@ -1409,6 +1420,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
shader_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vb->add_child(shader_list);
shader_list->connect("item_selected", callable_mp(this, &ShaderEditorPlugin::_shader_selected));
shader_list->connect("item_clicked", callable_mp(this, &ShaderEditorPlugin::_shader_list_clicked));
main_split->add_child(vb);
vb->set_custom_minimum_size(Size2(200, 300) * EDSCALE);