1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-18 14:21:41 +00:00

Fix seeking Animation immediate after playback for Discrete track

This commit is contained in:
Silc Lizard (Tokage) Renew
2024-06-07 17:51:19 +09:00
parent e96ad5af98
commit bea47d877b
8 changed files with 47 additions and 31 deletions

View File

@@ -1109,6 +1109,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
real_t weight = ai.playback_info.weight;
Vector<real_t> track_weights = ai.playback_info.track_weights;
bool backward = signbit(delta); // This flag is used by the root motion calculates or detecting the end of audio stream.
bool seeked_backward = signbit(p_delta);
#ifndef _3D_DISABLED
bool calc_root = !seeked || is_external_seeking;
#endif // _3D_DISABLED
@@ -1463,7 +1464,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
}
} else {
if (seeked) {
int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT, true);
int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT, false, seeked_backward);
if (idx < 0) {
continue;
}
@@ -1744,8 +1745,10 @@ void AnimationMixer::_blend_apply() {
case Animation::TYPE_VALUE: {
TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
if (t->use_discrete && !t->use_continuous) {
t->is_init = true; // If only disctere value is applied, no more RESET.
if (callback_mode_discrete == ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS) {
t->is_init = false; // Always update in Force Continuous.
} else if (!t->use_continuous && (t->use_discrete || !deterministic)) {
t->is_init = true; // If there is no continuous value and only disctere value is applied or just started, don't RESET.
}
if ((t->is_init && (is_zero_amount || !t->use_continuous)) ||
@@ -1756,9 +1759,7 @@ void AnimationMixer::_blend_apply() {
break; // Don't overwrite the value set by UPDATE_DISCRETE.
}
if (callback_mode_discrete == ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS) {
t->is_init = false; // Always update in Force Continuous.
} else {
if (callback_mode_discrete != ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS) {
t->is_init = !t->use_continuous; // If there is no Continuous in non-Force Continuous type, it means RESET.
}