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fix updating tileset list when assign texture and set autotile true
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@@ -583,6 +583,14 @@ void AutotileEditor::_notification(int p_what) {
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}
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}
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void AutotileEditor::_changed_callback(Object *p_changed, const char *p_prop) {
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if (p_prop == StringName("texture") || p_prop == StringName("is_autotile")) {
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edit(tile_set.ptr());
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autotile_list->update();
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workspace->update();
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}
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}
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void AutotileEditor::_on_autotile_selected(int p_index) {
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if (get_current_tile() >= 0) {
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@@ -1581,6 +1589,7 @@ Vector2 AutotileEditor::snap_point(const Vector2 &point) {
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void AutotileEditor::edit(Object *p_node) {
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tile_set = Ref<TileSet>(Object::cast_to<TileSet>(p_node));
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tile_set->add_change_receptor(this);
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helper->set_tileset(tile_set);
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autotile_list->clear();
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