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fix(editor): TileMap floodfill with same tile ID and different variation

Closes https://github.com/godotengine/godot/issues/40435

(cherry picked from commit cefca25796)
This commit is contained in:
Eric Tuvesson
2020-10-21 23:56:44 +02:00
committed by Rémi Verschelde
parent 7db872b55a
commit be72285c70

View File

@@ -661,9 +661,15 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
return PoolVector<Vector2>();
}
// Check if the tile variation is the same
Vector2 prev_position = node->get_cell_autotile_coord(p_start.x, p_start.y);
if (ids.size() == 1 && ids[0] == prev_id) {
// Same ID, nothing to change
return PoolVector<Vector2>();
int current = manual_palette->get_current();
Vector2 position = manual_palette->get_item_metadata(current);
if (prev_position == position) {
// Same ID and variation, nothing to change
return PoolVector<Vector2>();
}
}
Rect2i r = node->get_used_rect();