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Implement Label3D node.

Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
This commit is contained in:
bruvzg
2022-04-19 13:27:18 +03:00
parent f4b0c7a1ea
commit be611c1c05
59 changed files with 2270 additions and 251 deletions

View File

@@ -1631,7 +1631,7 @@ EditorFileDialog::EditorFileDialog() {
pathhb->add_child(drives_container);
dir = memnew(LineEdit);
dir->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
dir->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
pathhb->add_child(dir);
dir->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -1782,7 +1782,7 @@ EditorFileDialog::EditorFileDialog() {
file_box->add_child(l);
file = memnew(LineEdit);
file->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
file->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
file->set_stretch_ratio(4);
file->set_h_size_flags(Control::SIZE_EXPAND_FILL);
file_box->add_child(file);
@@ -1826,7 +1826,7 @@ EditorFileDialog::EditorFileDialog() {
makedialog->add_child(makevb);
makedirname = memnew(LineEdit);
makedirname->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
makedirname->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
makevb->add_margin_child(TTR("Name:"), makedirname);
add_child(makedialog);
makedialog->register_text_enter(makedirname);