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Made NodePath property display path instead of object name if object is autogenerated.

This is to prevent those ugly and unclear names with the @'s to appear in things like standalone animationplayer nodes.
This commit is contained in:
DualMatrix
2018-10-15 23:42:00 +02:00
parent 451e5fd051
commit be52063aaa

View File

@@ -1870,6 +1870,12 @@ void EditorPropertyNodePath::update_property() {
Node *target_node = base_node->get_node(p);
ERR_FAIL_COND(!target_node);
if (String(target_node->get_name()).find("@") != -1) {
assign->set_icon(Ref<Texture>());
assign->set_text(p);
return;
}
assign->set_text(target_node->get_name());
assign->set_icon(EditorNode::get_singleton()->get_object_icon(target_node, "Node"));
}